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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FDebugName
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString ToString () |
RHIDefinitions.h | ||
uint32 ToString
(
TCHAR(&) Out |
Converts the FDebugName to a string buffer, avoiding dynamic allocations. | RHIDefinitions.h |
ToString()
| Name | ToString |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIDefinitions.h |
| Include Path | #include "RHIDefinitions.h" |
| Source | /Engine/Source/Runtime/RHI/Private/RHI.cpp |
FString ToString() const
ToString(TCHAR(&))
Description
Converts the FDebugName to a string buffer, avoiding dynamic allocations. Returns the length of the string, excluding the null terminator.
| Name | ToString |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIDefinitions.h |
| Include Path | #include "RHIDefinitions.h" |
template<uint32 N>
uint32 ToString
(
TCHAR(&) Out
) const