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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FCachedBoundShaderStateLink
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCachedBoundShaderStateLink
(
FRHIVertexDeclaration* VertexDeclaration, |
Adds the bound shader state to the cache. | BoundShaderStateCache.h | |
FCachedBoundShaderStateLink
(
FRHIMeshShader* MeshShader, |
Adds the bound shader state to the cache. | BoundShaderStateCache.h | |
FCachedBoundShaderStateLink
(
FRHIVertexDeclaration* VertexDeclaration, |
Adds the bound shader state to the cache. | BoundShaderStateCache.h |
FCachedBoundShaderStateLink(FRHIVertexDeclaration , FRHIVertexShader , FRHIPixelShader , FRHIBoundShaderState , bool)
Description
Adds the bound shader state to the cache.
| Name | FCachedBoundShaderStateLink |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/BoundShaderStateCache.h |
| Include Path | #include "BoundShaderStateCache.h" |
| Source | /Engine/Source/Runtime/RHI/Private/BoundShaderStateCache.cpp |
FCachedBoundShaderStateLink
(
FRHIVertexDeclaration * VertexDeclaration,
FRHIVertexShader * VertexShader,
FRHIPixelShader * PixelShader,
FRHIBoundShaderState * InBoundShaderState,
bool bAddToSingleThreadedCache
)
FCachedBoundShaderStateLink(FRHIMeshShader , FRHIAmplificationShader , FRHIPixelShader , FRHIBoundShaderState , bool)
Description
Adds the bound shader state to the cache.
| Name | FCachedBoundShaderStateLink |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/BoundShaderStateCache.h |
| Include Path | #include "BoundShaderStateCache.h" |
| Source | /Engine/Source/Runtime/RHI/Private/BoundShaderStateCache.cpp |
FCachedBoundShaderStateLink
(
FRHIMeshShader * MeshShader,
FRHIAmplificationShader * AmplificationShader,
FRHIPixelShader * PixelShader,
FRHIBoundShaderState * InBoundShaderState,
bool bAddToSingleThreadedCache
)
FCachedBoundShaderStateLink(FRHIVertexDeclaration , FRHIVertexShader , FRHIPixelShader , FRHIGeometryShader , FRHIBoundShaderState *, bool)
Description
Adds the bound shader state to the cache.
| Name | FCachedBoundShaderStateLink |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/BoundShaderStateCache.h |
| Include Path | #include "BoundShaderStateCache.h" |
| Source | /Engine/Source/Runtime/RHI/Private/BoundShaderStateCache.cpp |
FCachedBoundShaderStateLink
(
FRHIVertexDeclaration * VertexDeclaration,
FRHIVertexShader * VertexShader,
FRHIPixelShader * PixelShader,
FRHIGeometryShader * GeometryShader,
FRHIBoundShaderState * InBoundShaderState,
bool bAddToSingleThreadedCache
)