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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FByteAddressBuffer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
FRHICommandListBase& RHICmdList, |
RHIUtilities.h | ||
void Initialize
(
FRHICommandListBase& RHICmdList, |
RHIUtilities.h |
Initialize(FRHICommandListBase &, const TCHAR *, TConstArrayView< TElement >)
| Name | Initialize |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIUtilities.h |
| Include Path | #include "RHIUtilities.h" |
template<typename TElement>
void Initialize
(
FRHICommandListBase & RHICmdList,
const TCHAR * InDebugName,
TConstArrayView< TElement > InData
)
Initialize(FRHICommandListBase &, const TCHAR *, uint32, EBufferUsageFlags)
| Name | Initialize |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIUtilities.h |
| Include Path | #include "RHIUtilities.h" |
void Initialize
(
FRHICommandListBase & RHICmdList,
const TCHAR * InDebugName,
uint32 InNumBytes,
EBufferUsageFlags AdditionalUsage
)