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API > API/Runtime > API/Runtime/RHI
| Name | EShaderBindingLayoutFlags |
| Type | enum |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIShaderBindingLayout.h |
| Include Path | #include "RHIShaderBindingLayout.h" |
Syntax
enum EShaderBindingLayoutFlags
{
None = 0,
AllowMeshShaders = 1 << 0,
InputAssembler = 1 << 1,
BindlessResources = 1 << 2,
BindlessSamplers = 1 << 3,
RootConstants = 1 << 4,
ShaderBindingLayoutUsed = 1 << 5,
}
Values
| Name | Remarks |
|---|---|
| None | |
| AllowMeshShaders | |
| InputAssembler | |
| BindlessResources | |
| BindlessSamplers | |
| RootConstants | |
| ShaderBindingLayoutUsed |