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Unreal Engine C++ API Reference > Runtime > Projects > Interfaces > IPluginManager
Inheritance Hierarchy
- TBaseMulticastDelegate_TwoParams< void, ELoadingPhase::Type, bool >
- IPluginManager::FLoadingModulesForPhaseEvent
References
Module | Projects |
Header | /Engine/Source/Runtime/Projects/Public/Interfaces/IPluginManager.h |
Include | #include "Interfaces/IPluginManager.h" |
Syntax
class FLoadingModulesForPhaseEvent : public TBaseMulticastDelegate_TwoParams< void, ELoadingPhase::Type, bool >
Remarks
Callback for when modules for when LoadModulesForEnabledPlugins() completes loading for a specific phase.