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Unreal Engine C++ API Reference > Runtime > Projects > Interfaces > IPluginManager
References
Module | Projects |
Header | /Engine/Source/Runtime/Projects/Public/Interfaces/IPluginManager.h |
Include | #include "Interfaces/IPluginManager.h" |
bool LoadModulesForEnabledPlugins
&40;
const ELoadingPhase::Type LoadingPhase
&41;
Remarks
Loads all plug-ins
Parameters
Name | Description |
---|---|
LoadingPhase | Which loading phase we're loading plug-in modules from. Only modules that are configured to be loaded at the specified loading phase will be loaded during this call. |