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Unreal Engine C++ API Reference > Runtime > Projects > Interfaces
References
Module | Projects |
Header | /Engine/Source/Runtime/Projects/Public/Interfaces/IProjectManager.h |
Include | #include "Interfaces/IProjectManager.h" |
Syntax
class FProjectStatus
Remarks
Simple data structure that is filled when querying information about projects
Variables
Type | Name | Description | |
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bool | bCodeBasedProject | True if the project is code-based |
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bool | bRequiresUpdate | True if this project needs to be updated |
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bool | bSignedSampleProject | True if this project is a sample provided by epic |
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FString | Category | The UI category of this project |
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FString | Description | The description of this project |
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FString | Name | The name of this project |
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TArray< FName > | TargetPlatforms | Array of platforms that this project is targeting |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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bool | IsTargetPlatformSupported
(
const FName& InPlatformName, |
Check to see if the given platform name is supported as a target by the current project |
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bool | Check to see if the given the current project supports all platforms |