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Unreal Engine C++ API Reference > Runtime > Projects > Interfaces > FProjectStatus
References
Module | Projects |
Header | /Engine/Source/Runtime/Projects/Public/Interfaces/IProjectManager.h |
Include | #include "Interfaces/IProjectManager.h" |
bool IsTargetPlatformSupported
&40;
const FName & InPlatformName,
const bool bAllowSupportedIfEmptyList
&41; const
Remarks
Check to see if the given platform name is supported as a target by the current project
Parameters
Name | Description |
---|---|
InPlatformName | Name of the platform to target (eg, WindowsClient) |
bAllowSupportedIfEmptyList | Consider an empty list to mean that all platforms are supported targets? |