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Unreal Engine C++ API Reference > Runtime > PreLoadScreen > IPreLoadScreen
- IPreLoadScreen::OnPlay()
- FPreLoadScreenBase::OnPlay()
References
Module | PreLoadScreen |
Header | /Engine/Source/Runtime/PreLoadScreen/Public/PreLoadScreen.h |
Include | #include "PreLoadScreen.h" |
void OnPlay
(
TWeakPtr < SWindow > TargetWindow
)
Remarks
Callback for when a PreLoadScreen starts being displayed. Provides a reference to the SWindow that will be used to display content