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Unreal Engine C++ API Reference > Runtime > PreLoadScreen > IPreLoadScreen
- IPreLoadScreen::GetAddedTickDelay()
- FPreLoadScreenBase::GetAddedTickDelay()
References
Module | PreLoadScreen |
Header | /Engine/Source/Runtime/PreLoadScreen/Public/PreLoadScreen.h |
Include | #include "PreLoadScreen.h" |
float GetAddedTickDelay()
Remarks
This function is used to determine if an extra platform sleep should be performed every tick (to slow down the tick rate) keeps us from spinning super fast when we aren't doing much beyond loading data / etc on other threads.