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API > API/Runtime > API/Runtime/PreLoadScreen > API/Runtime/PreLoadScreen/FPreLoadSettingsContainerBase
Helper struct to store all BrushDefines we need to load for a given BrushLoadingGroup.
| Name | FCustomBrushLoadingGroup |
| Type | struct |
| Header File | /Engine/Source/Runtime/PreLoadScreen/Public/PreLoadSettingsContainer.h |
| Include Path | #include "PreLoadSettingsContainer.h" |
Syntax
struct FCustomBrushLoadingGroup
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CustomBrushDefinesToLoad | TArray< FCustomBrushDefine > | PreLoadSettingsContainer.h |