Navigation
| Name | PreLoadScreen |
| Type | Runtime |
| Location | /Engine/Source/Runtime/PreLoadScreen/ |
| Module Build Rules | PreLoadScreen.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FBuildPatchServicesPreLoadManagerBase | This class is used to help manage a PreLoadScreen based on a BuildPatchServices install. |
| FPreLoadScreenBase | Base implementation of the IPreLoadScreen that handles all the logic for controlling / updating the UI for PreLoadScreens. |
| FPreLoadScreenManager | Class that handles storing all registered PreLoadScreens and Playing/Stopping them. |
| FPreLoadScreenSlateSynchMechanism | This class will handle all the nasty bits about running Slate on a separate thread and then trying to sync it up with the game thread and the render thread simultaneously |
| FPreLoadScreenSlateThreadTask | The Slate thread is simply run on a worker thread. |
| FPreLoadSettingsContainerBase | This is a helper class that we use to hold values we parse from the .ini. |
| FPreLoadSlateWidgetRenderer | |
| SSimplePreLoadScreenWidget | Widget that displays a very simple version of a FPreLoadScreen UI that just includes a background and localized text together. |
Interfaces
| Name | Remarks |
|---|---|
| IPreLoadScreen | Interface that defines the class that handles all the logic for controlling / displaying a particular PreLoadScreen. |
Enums
Public
| Name | Remarks |
|---|---|
| EPreLoadScreenTypes |