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Unreal Engine C++ API Reference > Runtime > PreLoadScreen > FPreLoadScreenManager
Type
typedef TMulticastDelegate_NoParams< void > FOnPreLoadScreenManagerCleanUp
References
Module | PreLoadScreen |
Header | /Engine/Source/Runtime/PreLoadScreen/Public/PreLoadScreenManager.h |
Include | #include "PreLoadScreenManager.h" |
Remarks
Callback for handling cleaning up any resources you would like to remove after the PreLoadScreenManager cleans up Not needed for PreLoadScreens as those have a separate CleanUp method called.