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API > API/Runtime > API/Runtime/PreLoadScreen > API/Runtime/PreLoadScreen/FPreLoadScreenBase
- IPreLoadScreen::Tick()
- FPreLoadScreenBase::Tick()
- FPreLoadMoviePlayerScreenBase::Tick()
References
Module | PreLoadScreen |
Header | /Engine/Source/Runtime/PreLoadScreen/Public/PreLoadScreenBase.h |
Include | #include "PreLoadScreenBase.h" |
virtual void Tick
&40;
float DeltaTime
&41;
Remarks
We don't use these in the FPreLoadScreenBase, but they are useful for game-specific implementations.