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Unreal Engine C++ API Reference > Plugins > PreLoadScreenMoviePlayer > FPreLoadMoviePlayerScreenBase
- IPreLoadScreen::Tick()
- FPreLoadScreenBase::Tick()
- FPreLoadMoviePlayerScreenBase::Tick()
References
Module | PreLoadScreenMoviePlayer |
Header | /Engine/Plugins/Runtime/PreLoadScreenMoviePlayer/Source/PreLoadScreenMoviePlayer/Public/PreLoadMoviePlayerScreenBase.h |
Include | #include "PreLoadMoviePlayerScreenBase.h" |
Source | /Engine/Plugins/Runtime/PreLoadScreenMoviePlayer/Source/PreLoadScreenMoviePlayer/Private/PreLoadMoviePlayerScreenBase.cpp |
virtual void Tick
&40;
float DeltaTime
&41;
Remarks
We don't use these in the FPreLoadScreenBase, but they are useful for game-specific implementations.