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Unreal Engine C++ API Reference > Runtime > PreLoadScreen > FPreLoadScreenBase
- IPreLoadScreen::SetEngineLoadingFinished()
- FPreLoadScreenBase::SetEngineLoadingFinished()
References
Module | PreLoadScreen |
Header | /Engine/Source/Runtime/PreLoadScreen/Public/PreLoadScreenBase.h |
Include | #include "PreLoadScreenBase.h" |
virtual void SetEngineLoadingFinished
(
bool IsEngineLoadingFinished
)
Remarks
@See IsDone when GetPreLoadScreenType() returns EPreLoadScreenTypes::EngineLoadingScreen