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Unreal Engine C++ API Reference > Runtime > PreLoadScreen
Inheritance Hierarchy
- TSharedFromThis
- FBuildPatchServicesPreLoadManagerBase
References
Module | PreLoadScreen |
Header | /Engine/Source/Runtime/PreLoadScreen/Public/BuildPatchServicesPreLoadManager.h |
Include | #include "BuildPatchServicesPreLoadManager.h" |
Syntax
class FBuildPatchServicesPreLoadManagerBase : public TSharedFromThis< FBuildPatchServicesPreLoadManagerBase >
Remarks
This class is used to help manage a PreLoadScreen based on a BuildPatchServices install.
Variables
Type | Name | Description | |
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bool | bPatchingFinished | |
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bool | bPatchingStarted | |
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IBuildPatchServicesModule * | BuildPatchServicesModule | |
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IBuildInstallerPtr | ContentBuildInstaller | |
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FOnBuildPatchCompleted | OnBuildPatchCompletedDelegate |
Constructors
Type | Name | Description | |
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Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | ||
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EBuildPatchDownloadHealth | ||
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int64 | ||
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int64 | ||
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FString | GetErrorCode () |
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FText | ||
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EBuildPatchInstallError | GetErrorType () |
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IBuildInstallerPtr | GetInstaller () |
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float | ||
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BuildPatchServices::EBuildPatchState | GetState () |
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const FText & | ||
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void | Init () |
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bool | IsActive () |
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bool | IsDone () |
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void | OnContentBuildInstallerComplete
(
const IBuildInstallerRef& Installer |
BPT finished. |
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void | ||
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void | ||
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void | Setup BPT with everything now loaded. |
Typedefs
Name | Description |
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FOnBuildPatchCompleted |