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Unreal Engine C++ API Reference > Runtime > PhysicsCore > TSQVisitor
- ISpatialVisitor::Overlap()
- TSQVisitor::Overlap()
References
Module | PhysicsCore |
Header | /Engine/Source/Runtime/PhysicsCore/Public/SQVisitor.h |
Include | #include "SQVisitor.h" |
virtual bool Overlap
&40;
const Chaos::TSpatialVisitorData< TPayload > & Instance
&41;
Remarks
Called whenever an instance in the acceleration structure may overlap - the instance we are potentially overlapping Returns true to continue iterating through the acceleration structure