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Unreal Engine C++ API Reference > Runtime > PhysicsCore > PhysicalMaterials > UPhysicalMaterial
Syntax
float RaiseMassToPower
Remarks
Used to adjust the way that mass increases as objects get larger. This is applied to the mass as calculated based on a 'solid' object. In actuality, larger objects do not tend to be solid, and become more like 'shells' (e.g. a car is not a solid piece of metal). Values are clamped to 1 or less.