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Unreal Engine C++ API Reference > Runtime > PhysicsCore > FSQAcceleratorUnion
- ISQAccelerator::Overlap()
- FSQAcceleratorUnion::Overlap()
References
Module | PhysicsCore |
Header | /Engine/Source/Runtime/PhysicsCore/Public/SQAccelerator.h |
Include | #include "SQAccelerator.h" |
Source | /Engine/Source/Runtime/PhysicsCore/Private/SQAccelerator.cpp |
virtual void Overlap
&40;
const FPhysicsGeometry & QueryGeom,
const FTransform & GeomPose,
FPhysicsHitCallback< FHitOverlap > & HitBuffer,
const ChaosInterface::FQueryFilterData & QueryFilterData,
ICollisionQueryFilterCallbackBase & QueryCallback
&41; const