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Unreal Engine C++ API Reference > Runtime > PhysicsCore > FCollisionShape
References
Module | PhysicsCore |
Header | /Engine/Source/Runtime/PhysicsCore/Public/CollisionShape.h |
Include | #include "CollisionShape.h" |
bool IsNearlyZero&40;&41; const
Remarks
Return true if nearly zero. If so, it will back out and use line trace instead