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API > API/Runtime > API/Runtime/PhysicsCore > API/Runtime/PhysicsCore/FChaosSQAccelerator
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Raycast
(
const FVector& Start, |
SQAccelerator.h | ||
void Raycast
(
const FVector& Start, |
SQAccelerator.h |
Raycast(const FVector &, const FVector &, const float, ChaosInterface::FSQHitBuffer< ChaosInterface::FRaycastHit > &, EHitFlags, const ChaosInterface::FQueryFilterData &, ICollisionQueryFilterCallbackBase &, const ChaosInterface::FQueryDebugParams &)
| Name | Raycast |
| Type | function |
| Header File | /Engine/Source/Runtime/PhysicsCore/Public/SQAccelerator.h |
| Include Path | #include "SQAccelerator.h" |
| Source | /Engine/Source/Runtime/PhysicsCore/Private/SQAccelerator.cpp |
void Raycast
(
const FVector & Start,
const FVector & Dir,
const float DeltaMagnitude,
ChaosInterface::FSQHitBuffer < ChaosInterface::FRaycastHit > & HitBuffer,
EHitFlags OutputFlags,
const ChaosInterface::FQueryFilterData & QueryFilterData,
ICollisionQueryFilterCallbackBase & QueryCallback,
const ChaosInterface::FQueryDebugParams & DebugParams
) const
Raycast(const FVector &, const FVector &, const float, ChaosInterface::FSQHitBuffer< ChaosInterface::FPTRaycastHit > &, EHitFlags, const ChaosInterface::FQueryFilterData &, ICollisionQueryFilterCallbackBase &, const ChaosInterface::FQueryDebugParams &)
| Name | Raycast |
| Type | function |
| Header File | /Engine/Source/Runtime/PhysicsCore/Public/SQAccelerator.h |
| Include Path | #include "SQAccelerator.h" |
| Source | /Engine/Source/Runtime/PhysicsCore/Private/SQAccelerator.cpp |
void Raycast
(
const FVector & Start,
const FVector & Dir,
const float DeltaMagnitude,
ChaosInterface::FSQHitBuffer < ChaosInterface::FPTRaycastHit > & HitBuffer,
EHitFlags OutputFlags,
const ChaosInterface::FQueryFilterData & QueryFilterData,
ICollisionQueryFilterCallbackBase & QueryCallback,
const ChaosInterface::FQueryDebugParams & DebugParams
) const