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API > API/Runtime > API/Runtime/PhysicsCore > API/Runtime/PhysicsCore/FChaosSQAccelerator
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Overlap
(
const Chaos::FImplicitObject& QueryGeom, |
SQAccelerator.h | ||
void Overlap
(
const Chaos::FImplicitObject& QueryGeom, |
SQAccelerator.h |
Overlap(const Chaos::FImplicitObject &, const FTransform &, ChaosInterface::FSQHitBuffer< ChaosInterface::FOverlapHit > &, const ChaosInterface::FQueryFilterData &, ICollisionQueryFilterCallbackBase &, const ChaosInterface::FQueryDebugParams &)
| Name | Overlap |
| Type | function |
| Header File | /Engine/Source/Runtime/PhysicsCore/Public/SQAccelerator.h |
| Include Path | #include "SQAccelerator.h" |
| Source | /Engine/Source/Runtime/PhysicsCore/Private/SQAccelerator.cpp |
void Overlap
(
const Chaos::FImplicitObject & QueryGeom,
const FTransform & GeomPose,
ChaosInterface::FSQHitBuffer < ChaosInterface::FOverlapHit > & HitBuffer,
const ChaosInterface::FQueryFilterData & QueryFilterData,
ICollisionQueryFilterCallbackBase & QueryCallback,
const ChaosInterface::FQueryDebugParams & DebugParams
) const
Overlap(const Chaos::FImplicitObject &, const FTransform &, ChaosInterface::FSQHitBuffer< ChaosInterface::FPTOverlapHit > &, const ChaosInterface::FQueryFilterData &, ICollisionQueryFilterCallbackBase &, const ChaosInterface::FQueryDebugParams &)
| Name | Overlap |
| Type | function |
| Header File | /Engine/Source/Runtime/PhysicsCore/Public/SQAccelerator.h |
| Include Path | #include "SQAccelerator.h" |
| Source | /Engine/Source/Runtime/PhysicsCore/Private/SQAccelerator.cpp |
void Overlap
(
const Chaos::FImplicitObject & QueryGeom,
const FTransform & GeomPose,
ChaosInterface::FSQHitBuffer < ChaosInterface::FPTOverlapHit > & HitBuffer,
const ChaosInterface::FQueryFilterData & QueryFilterData,
ICollisionQueryFilterCallbackBase & QueryCallback,
const ChaosInterface::FQueryDebugParams & DebugParams
) const