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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ChaosInterface::HadInitialOverlap
(
const FLocationHit& Hit |
ChaosInterfaceWrapperCore.h | ||
bool ChaosInterface::HadInitialOverlap
(
const FPTLocationHit& Hit |
ChaosInterfaceWrapperCore.h |
ChaosInterface::HadInitialOverlap(const FLocationHit &)
| Name | ChaosInterface::HadInitialOverlap |
| Type | function |
| Header File | /Engine/Source/Runtime/PhysicsCore/Public/ChaosInterfaceWrapperCore.h |
| Include Path | #include "ChaosInterfaceWrapperCore.h" |
namespace ChaosInterface
{
bool ChaosInterface::HadInitialOverlap
(
const FLocationHit & Hit
)
}
ChaosInterface::HadInitialOverlap(const FPTLocationHit &)
| Name | ChaosInterface::HadInitialOverlap |
| Type | function |
| Header File | /Engine/Source/Runtime/PhysicsCore/Public/ChaosInterfaceWrapperCore.h |
| Include Path | #include "ChaosInterfaceWrapperCore.h" |
namespace ChaosInterface
{
bool ChaosInterface::HadInitialOverlap
(
const FPTLocationHit & Hit
)
}