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Unreal Engine C++ API Reference > Runtime > PakFile > FPakSignatureFile
References
Module | PakFile |
Header | /Engine/Source/Runtime/PakFile/Public/IPlatformFilePak.h |
Include | #include "IPlatformFilePak.h" |
void SetChunkHashesAndSign
&40;
const TArray< TPakChunkHash > & InChunkHashes,
const TArrayView< uint8 > & InSignatureData,
const FRSAKeyHandle InKey
&41;
Remarks
Initialize and hash the CRC list then use the provided private key to encrypt the hash