Navigation
Unreal Engine C++ API Reference > Runtime > PakFile > FPakPlatformFile
- IPlatformFile::Tick()
- FPakPlatformFile::Tick()
References
Module | PakFile |
Header | /Engine/Source/Runtime/PakFile/Public/IPlatformFilePak.h |
Include | #include "IPlatformFilePak.h" |
Source | /Engine/Source/Runtime/PakFile/Private/IPlatformFilePak.cpp |
virtual void Tick&40;&41;
Remarks
Platform file can override this to get a regular tick from the engine