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Unreal Engine C++ API Reference > Runtime > PakFile > FPakPlatformFile > IterateDirectoryInternal
References
Module | PakFile |
Header | /Engine/Source/Runtime/PakFile/Public/IPlatformFilePak.h |
Include | #include "IPlatformFilePak.h" |
bool IterateDirectoryInternal
&40;
const TCHAR &42; Directory,
TUniqueFunction< bool(const FString &, const FString &, bool, FPakFile &)> & VisitFunction,
bool bRecursive,
TSet< FString > & FilesVisitedInPak
&41;