Navigation
Unreal Engine C++ API Reference > Runtime > PakFile > FPakPlatformFile
References
Module | PakFile |
Header | /Engine/Source/Runtime/PakFile/Public/IPlatformFilePak.h |
Include | #include "IPlatformFilePak.h" |
Source | /Engine/Source/Runtime/PakFile/Private/IPlatformFilePak.cpp |
void GetPrunedFilenamesInPakFile
&40;
const FString & InPakFilename,
TArray< FString > & OutFileList
&41;
Remarks
Gets a list of FullPaths (includes Mount directory) for every File in the given Pak's Pruned DirectoryIndex