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Unreal Engine C++ API Reference > Runtime > PakFile > FPakPlatformFile
References
Module | PakFile |
Header | /Engine/Source/Runtime/PakFile/Public/IPlatformFilePak.h |
Include | #include "IPlatformFilePak.h" |
Source | /Engine/Source/Runtime/PakFile/Private/IPlatformFilePak.cpp |
static void BroadcastPakMasterSignatureTableCheckFailure
&40;
const FString & InFilename
&41;