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Unreal Engine C++ API Reference > Runtime > PakFile > FPakFileHandle
- IFileHandle::Flush()
- FPakFileHandle::Flush()
References
Module | PakFile |
Header | /Engine/Source/Runtime/PakFile/Public/IPlatformFilePak.h |
Include | #include "IPlatformFilePak.h" |
virtual bool Flush
&40;
const bool bFullFlush
&41;
Remarks
Flushes file handle to disk. true if operation completed successfully.
Parameters
Name | Description |
---|---|
bFullFlush | true to flush everything about the file (including its meta-data) with a strong guarantee that it will be on disk by the time this function returns, or false to let the operating/file system have more leeway about when the data actually gets written to disk |