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Unreal Engine C++ API Reference > Runtime > PakFile > FPakFile
References
Module | PakFile |
Header | /Engine/Source/Runtime/PakFile/Public/IPlatformFilePak.h |
Include | #include "IPlatformFilePak.h" |
Source | /Engine/Source/Runtime/PakFile/Private/IPlatformFilePak.cpp |
bool PassedSignatureChecks&40;&41; const
Remarks
Checks if the pak has valid chunk signature checking data, and that the data passed the initial signing check true if this pak file has passed the initial signature checking phase