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API > API/Runtime > API/Runtime/Overlay
| Name | FOverlayItem |
| Type | struct |
| Header File | /Engine/Source/Runtime/Overlay/Public/Overlays.h |
| Include Path | #include "Overlays.h" |
Syntax
USTRUCT (BlueprintType )
struct FOverlayItem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOverlayItem() |
Overlays.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EndTime | FTimespan | When the overlay should be cleared | Overlays.h |
|
| Position | FVector2D | The position of the text on screen (Between 0.0 and 1.0) | Overlays.h |
|
| StartTime | FTimespan | When the overlay should be displayed | Overlays.h |
|
| Text | FString | Text that appears onscreen when the overlay is shown | Overlays.h |
|