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API > API/Runtime > API/Runtime/OpenGLDrv
References
| Module | OpenGLDrv |
| Header | /Engine/Source/Runtime/OpenGLDrv/Public/OpenGLDrv.h |
| Include | #include "OpenGLDrv.h" |
Syntax
template<class T>
struct TOpenGLResourceTraits
Specializations
TOpenGLResourceTraits< FRHIBlendState >
TOpenGLResourceTraits< FRHIBoundShaderState >
TOpenGLResourceTraits< FRHIBuffer >
TOpenGLResourceTraits< FRHIComputeShader >
TOpenGLResourceTraits< FRHIDepthStencilState >
TOpenGLResourceTraits< FRHIGeometryShader >
TOpenGLResourceTraits< FRHIGPUFence >
TOpenGLResourceTraits< FRHIPixelShader >
TOpenGLResourceTraits< FRHIRasterizerState >
TOpenGLResourceTraits< FRHIRenderQuery >
TOpenGLResourceTraits< FRHISamplerState >
TOpenGLResourceTraits< FRHIShaderResourceView >
TOpenGLResourceTraits< FRHIStagingBuffer >
TOpenGLResourceTraits< FRHIUniformBuffer >
TOpenGLResourceTraits< FRHIUnorderedAccessView >
TOpenGLResourceTraits< FRHIVertexDeclaration >
TOpenGLResourceTraits< FRHIVertexShader >
TOpenGLResourceTraits< FRHIViewport >