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API > API/Runtime > API/Runtime/OpenGLDrv > API/Runtime/OpenGLDrv/FOpenGLTexture
References
| Module | OpenGLDrv |
| Header | /Engine/Source/Runtime/OpenGLDrv/Public/OpenGLResources.h |
| Include | #include "OpenGLResources.h" |
void SetAllocatedStorage
&40;
bool bInAllocatedStorage
&41;
Remarks
Set allocated storage state for all mip/faces.