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Unreal Engine C++ API Reference > Runtime > OpenGLDrv > FOpenGLDynamicRHI
- FDynamicRHI::Shutdown()
- FOpenGLDynamicRHI::Shutdown()
References
Module | OpenGLDrv |
Header | /Engine/Source/Runtime/OpenGLDrv/Public/OpenGLDrv.h |
Include | #include "OpenGLDrv.h" |
Source | /Engine/Source/Runtime/OpenGLDrv/Private/OpenGLDevice.cpp |
virtual void Shutdown&40;&41;
Remarks
Shutdown the RHI; handle shutdown and resource destruction before the RHI's actual destructor is called (so that all resources of the RHI are still available for shutdown).