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Unreal Engine C++ API Reference > Runtime > OpenGLDrv > FOpenGLDynamicRHI
Type | Name | Description | |
---|---|---|---|
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void | RHIReadSurfaceData
(
FRHITexture* Texture, |
FlushType: Flush Immediate (seems wrong) |
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void | RHIReadSurfaceData
(
FRHITexture* Texture, |
Default fallback; will not work for non-8-bit surfaces and it's extremely slow. |