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API > API/Runtime > API/Runtime/NetworkReplayStreaming
Base type for all Streaming Operation results. Should be used to store generic result information and convenience methods.
| Name | FStreamingResultBase |
| Type | struct |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public/NetworkReplayStreaming.h |
| Include Path | #include "NetworkReplayStreaming.h" |
Syntax
struct FStreamingResultBase
Derived Classes
FStreamingResultBase derived class hierarchy
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FStreamingResultBase() |
NetworkReplayStreaming.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Result | EStreamingOperationResult | NetworkReplayStreaming.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool WasSuccessful() |
NetworkReplayStreaming.h |