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Static interface which FEscalateState subclasses must implement (called during construction, so virtuals won't do)
| Name | TEscalationStateStatics |
| Type | struct |
| Header File | /Engine/Source/Runtime/Net/Core/Public/Net/Core/Connection/EscalationStates.h |
| Include Path | #include "Net/Core/Connection/EscalationStates.h" |
Syntax
template<class T>
struct TEscalationStateStatics
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UClass * GetBaseConfigClass() |
Gets the UEscalationManagerConfig subclass escalation states are associated with | Net/Core/Connection/EscalationStates.h | |
static const TCHAR * GetConfigSection() |
Gets the base configuration section name escalation states will use (not the full/complete section name) | Net/Core/Connection/EscalationStates.h |