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Base class for defining escalation state configuration.
Subclass and override 'InitConfigDefaultsInternal' to initialize EscalationSeverity and bEnabled (and other custom config variables).
| Name | UEscalationManagerConfig |
| Type | class |
| Header File | /Engine/Source/Runtime/Net/Core/Public/Net/Core/Connection/EscalationStates.h |
| Include Path | #include "Net/Core/Connection/EscalationStates.h" |
Syntax
UCLASS (Config=Engine, PerObjectConfig, MinimalAPI)
class UEscalationManagerConfig : public UStatePerObjectConfig
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UStatePerObjectConfig → UEscalationManagerConfig
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EscalationSeverity | TArray< FString > | Names of the different states for escalating severity, depending on conditions for each state | Net/Core/Connection/EscalationStates.h |
|
| EscalationSeverityState | TArray< TStructOnScope< FEscalationState > > | The different states of escalating severity, depending on the escalation thresholds that have been met | Net/Core/Connection/EscalationStates.h |