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API > API/Runtime > API/Runtime/NetCore > API/Runtime/NetCore/FEscalationManager
Simple type wrapper for FStructOnScope, without any allocation and without owning the memory
| Name | TStructOnScopeLite |
| Type | class |
| Header File | /Engine/Source/Runtime/Net/Core/Public/Net/Core/Connection/EscalationStates.h |
| Include Path | #include "Net/Core/Connection/EscalationStates.h" |
Syntax
template<typename T, typename>
class TStructOnScopeLite : public FStructOnScope
Inheritance Hierarchy
- FStructOnScope → FEscalationManager::TStructOnScopeLite
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TStructOnScopeLite
(
const UStruct* InScriptStruct, |
Net/Core/Connection/EscalationStates.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
U * Cast () |
Net/Core/Connection/EscalationStates.h | ||
const U * Cast () |
Net/Core/Connection/EscalationStates.h | ||
T * Get() |
Net/Core/Connection/EscalationStates.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
Net/Core/Connection/EscalationStates.h | ||
T * operator->() |
Net/Core/Connection/EscalationStates.h |