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Configuration parameters used to define multi-tile navigation meshes. The values are used to allocate space during the initialization of a navigation mesh.
| Name | dtNavMeshParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Navmesh/Public/Detour/DetourNavMesh.h |
| Include Path | #include "Detour/DetourNavMesh.h" |
Syntax
struct dtNavMeshParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| maxPolys | int | The maximum number of polygons each tile can contain. | Detour/DetourNavMesh.h | |
| maxTiles | int | The maximum number of tiles the navigation mesh can contain. | Detour/DetourNavMesh.h | |
| orig | dtReal | The world space origin of the navigation mesh's tile space. [(x, y, z)]. | Detour/DetourNavMesh.h | |
| resolutionParams | dtNavMeshResParams | Parameters depending on resolutions. | Detour/DetourNavMesh.h | |
| tileHeight | dtReal | The height of each tile. (Along the z-axis.) | Detour/DetourNavMesh.h | |
| tileWidth | dtReal | The width of each tile. (Along the x-axis.) | Detour/DetourNavMesh.h | |
| walkableClimb | dtReal | The maximum climb height of the agents using the tile. | Detour/DetourNavMesh.h | |
| walkableHeight | dtReal | The height of the agents using the tile. | Detour/DetourNavMesh.h | |
| walkableRadius | dtReal | The radius of the agents using the tile. | Detour/DetourNavMesh.h |
See Also
- dtNavMesh::init()