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API > API/Runtime > API/Runtime/Navmesh > API/Runtime/Navmesh/dtNavMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool isTileLocInValidRange
(
const dtReal* pos |
Calculates whether the tile grid location for the specified world position can fit in the tile indices type (currently an int) | Detour/DetourNavMesh.h | |
bool isTileLocInValidRange
(
const dtReal tx, |
Calculates whether the tile grid location can fit in the tile indices type (currently an int) | Detour/DetourNavMesh.h |
isTileLocInValidRange(const dtReal *)
Description
Calculates whether the tile grid location for the specified world position can fit in the tile indices type (currently an int)
| Name | isTileLocInValidRange |
| Type | function |
| Header File | /Engine/Source/Runtime/Navmesh/Public/Detour/DetourNavMesh.h |
| Include Path | #include "Detour/DetourNavMesh.h" |
| Source | /Engine/Source/Runtime/Navmesh/Private/Detour/DetourNavMesh.cpp |
bool isTileLocInValidRange
(
const dtReal * pos
) const
Parameters
| Name | Remarks |
|---|---|
| pos | The world position for the query. [(x, y, z)] |
isTileLocInValidRange(const dtReal, const dtReal)
Description
Calculates whether the tile grid location can fit in the tile indices type (currently an int)
| Name | isTileLocInValidRange |
| Type | function |
| Header File | /Engine/Source/Runtime/Navmesh/Public/Detour/DetourNavMesh.h |
| Include Path | #include "Detour/DetourNavMesh.h" |
| Source | /Engine/Source/Runtime/Navmesh/Private/Detour/DetourNavMesh.cpp |
bool isTileLocInValidRange
(
const dtReal tx,
const dtReal ty
) const
Parameters
| Name | Remarks |
|---|---|
| tx | Tile X coord |
| ty | Tile Y coord |