Navigation
API > API/Runtime > API/Runtime/Navmesh > API/Runtime/Navmesh/dtNavMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int getTilesAt
(
const int x, |
Gets all tiles at the specified grid location. | Detour/DetourNavMesh.h | |
int getTilesAt
(
const int x, |
Returns the tile at the coordinates. | Detour/DetourNavMesh.h |
getTilesAt(const int, const int, dtMeshTile const **, const int)
Description
Gets all tiles at the specified grid location. (All layers.)
This function will not fail if the tiles array is too small to hold the entire result set. It will simply fill the array to capacity.
| Name | getTilesAt |
| Type | function |
| Header File | /Engine/Source/Runtime/Navmesh/Public/Detour/DetourNavMesh.h |
| Include Path | #include "Detour/DetourNavMesh.h" |
| Source | /Engine/Source/Runtime/Navmesh/Private/Detour/DetourNavMesh.cpp |
int getTilesAt
(
const int x,
const int y,
dtMeshTile const ** tiles,
const int maxTiles
) const
The number of tiles returned in the tiles array.
Parameters
| Name | Remarks |
|---|---|
| x | The tile's x-location. (x, y) |
| y | The tile's y-location. (x, y) |
| tiles | A pointer to an array of tiles that will hold the result. |
| maxTiles | The maximum tiles the tiles parameter can hold. |
getTilesAt(const int, const int, dtMeshTile **, const int)
Description
Returns the tile at the coordinates.
| Name | getTilesAt |
| Type | function |
| Header File | /Engine/Source/Runtime/Navmesh/Public/Detour/DetourNavMesh.h |
| Include Path | #include "Detour/DetourNavMesh.h" |
| Source | /Engine/Source/Runtime/Navmesh/Private/Detour/DetourNavMesh.cpp |
int getTilesAt
(
const int x,
const int y,
dtMeshTile ** tiles,
const int maxTiles
) const