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Unreal Engine C++ API Reference > Runtime > Navmesh > DetourCrowd
References
Module | Navmesh |
Header | /Engine/Source/Runtime/Navmesh/Public/DetourCrowd/DetourProximityGrid.h |
Include | #include "DetourCrowd/DetourProximityGrid.h" |
Syntax
class dtProximityGrid
Remarks
Copyright Epic Games, Inc. All Rights Reserved. Modified version of Recast/Detour's source file Copyright (c) 2009-2010 Mikko Mononen [email protected]
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
This notice may not be removed or altered from any source distribution.
Constructors
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Destructors
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Functions
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void | addItem
(
const unsigned short id, |
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void | clear () |
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const int * | getBounds () |
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const dtReal | getCellSize () |
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int | getItemCountAt
(
const int x, |
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bool | init
(
const int maxItems, |
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int | queryItems
(
const dtReal minx, |