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Unreal Engine C++ API Reference > Runtime > Navmesh > DetourCrowd > dtCrowd
References
Module | Navmesh |
Header | /Engine/Source/Runtime/Navmesh/Public/DetourCrowd/DetourCrowd.h |
Include | #include "DetourCrowd/DetourCrowd.h" |
Source | /Engine/Source/Runtime/Navmesh/Private/DetourCrowd/DetourCrowd.cpp |
void setPruneStartedOffmeshConnections
&40;
bool bRemoveFromCorridor
&41;
Remarks
[UE] Set offmesh connection pruning This will allow removing offmesh connection poly ref from corridor as soon as offmesh connection anim is triggered (default behavior)