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Unreal Engine C++ API Reference > Runtime > Navmesh > Detour > dtNodePool
References
Module | Navmesh |
Header | /Engine/Source/Runtime/Navmesh/Public/Detour/DetourNode.h |
Include | #include "Detour/DetourNode.h" |
int getMaxRuntimeNodes&40;&41; const
Remarks
If using a shared query instance it's possible that m_maxNodes is greater than pool size requested by callee. There's no point in reallocating the pool so we artificially limit the number of available nodes