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Unreal Engine C++ API Reference > Runtime > Navmesh > Detour > dtNavMesh
References
Module | Navmesh |
Header | /Engine/Source/Runtime/Navmesh/Public/Detour/DetourNavMesh.h |
Include | #include "Detour/DetourNavMesh.h" |
Source | /Engine/Source/Runtime/Navmesh/Private/Detour/DetourNavMesh.cpp |
dtStatus storeTileState
&40;
const dtMeshTile &42; tile,
unsigned char &42; data,
const int maxDataSize
&41; const
Remarks
Stores the non-structural state of the tile in the specified buffer. (Flags, area ids, etc.)
Tile state includes non-structural data such as polygon flags, area ids, etc.
The state data is only valid until the tile reference changes. The status flags for the operation.
Parameters
Name | Description |
---|---|
tile | The tile. |
data | The buffer to store the tile's state in. |
maxDataSize | The size of the data buffer. [Limit: >= getTileStateSize] |