Navigation
Unreal Engine C++ API Reference > Runtime > NavigationSystem > UNavigationSystemV1
Syntax
uint32 bGenerateNavigationOnlyAroundNavigationInvokers: 1
Remarks
If set to true navigation will be generated only around registered "navigation enforcers" This has a range of consequences (including how navigation octree operates) so it needs to be a conscious decision. Once enabled results in whole world being navigable.