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Unreal Engine C++ API Reference > Runtime > NavigationSystem > UNavigationSystemV1 > RegisterNavigationInvoker
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h |
Include | #include "NavigationSystem.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp |
void RegisterNavigationInvoker
&40;
AActor &42; Invoker,
float TileGenerationRadius,
float TileRemovalRadius
&41;
Remarks
- Registers given actor as a "navigation enforcer" which means navigation system will make sure navigation is being generated in specified radius around it.
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you need NavigationSystem's GenerateNavigationOnlyAroundNavigationInvokers to be set to true to take advantage of this feature