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API > API/Runtime > API/Runtime/NavigationSystem
| Name | UNavMeshRenderingComponent |
| Type | class |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavMesh/NavMeshRenderingComponent.h |
| Include Path | #include "NavMesh/NavMeshRenderingComponent.h" |
Syntax
UCLASS (EditInlineNew, ClassGroup=Debug, MinimalAPI)
class UNavMeshRenderingComponent : public UDebugDrawComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UDebugDrawComponent → UNavMeshRenderingComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UNavMeshRenderingComponent
(
const FObjectInitializer& ObjectInitializer |
NavMesh/NavMeshRenderingComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForceUpdate() |
NavMesh/NavMeshRenderingComponent.h | ||
bool IsForcingUpdate() |
NavMesh/NavMeshRenderingComponent.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GatherData
(
const ARecastNavMesh& NavMesh, |
Gathers drawable information from NavMesh and puts it in OutProxyData. | NavMesh/NavMeshRenderingComponent.h | |
void TimerFunction() |
NavMesh/NavMeshRenderingComponent.h |
Overridden from UDebugDrawComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FDebugRenderSceneProxy * CreateDebugSceneProxy() |
NavMesh/NavMeshRenderingComponent.h |
Overridden from USceneComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FBoxSphereBounds CalcBounds
(
const FTransform& LocalToWorld |
NavMesh/NavMeshRenderingComponent.h |
Overridden from UActorComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnRegister() |
NavMesh/NavMeshRenderingComponent.h | ||
virtual void OnUnregister() |
NavMesh/NavMeshRenderingComponent.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsNavigationShowFlagSet
(
const UWorld* World |
NavMesh/NavMeshRenderingComponent.h |